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"The Instructor was great, rarely have i learned and laughed so much at the same time."

"Great instructor, very enthusiastic, and kept course flowing very nicely. Handled students with different levels of knowledge very well."

"Instructor is great- he knows what he is talking about, he is personable and patient. He showed us samples and went way above & beyond the call to help me work out the concept of extending classes after class one day. He was always able to figure out what we were doing wrong, very attentive and analytical. I would love to take another class from him. I was the first one there the first day of class, and Instructor and co-worker from Figleaf were hanging out talking- it really struck me how humble they were about their knowledge. Mind you- I did not buy it for a minute- but I noticed their attitudes. A student knows that anyone who is teaching a Figleaf class is clearly knowledgable about what we would consider a complicated topic, but they downplayed their expertise and then Sean really proved himself in class. I am impressed. It's not easy to build credibility without seeming too intimidating, and it helps a lot at this level to be able to do that- he did it just right."

 

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Flash Training : Flash CS3 ActionScript 3

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Flash CS3 ActionScript Training

Flash CS3: ActionScript 3 provides experienced Flash designers with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive games with Flash. The course teaches fundamental programming techniques. It begins by introducing core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with ActionScript. During the hands-on session, you will master ActionScript 3 coding concepts by developing the arcade classic, Asteroids



Price: $1095.00
GSA Price: $1095.00

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Audience

To take this course, you should have:

Course Outline

Unit 1: Introducing the Course

  • Understanding the course format
  • Reviewing the course objectives and prerequisites
  • Looking at the course outline

Unit 2: Controlling Visual Objects with ActionScript

  • Using the Actions and Help panels
  • Declaring variables and their data types
  • Using the trace() function
  • Using code hinting
  • Assigning instance names and using them to assign runtime property values
  • Using the with operator
  • Introducing core properties of visual built-in classes: MovieClip, Button, and TextField
  • Controlling Button and MovieClip position and visual state
  • Controlling TextField content
  • Introducing core properties of non-visual built-in classes: Math
  • Using mathematical operators
  • Understanding data type conversion

Unit 3: Using and Writing Functions

  • Working with Flash Player global functions
  • Converting values returned from functions and assigning them for display
  • Writing user defined functions
  • Returning, or not returning, data from a function
  • Understanding variable scope
  • Adding code within a MovieClip symbol's own timeline
  • Introducing the this operator
  • Understanding object methods
  • Introducing core methods of visual built-in classes: MovieClip and TextField
  • Controlling the MovieClip playhead within its timeline
  • Loading external MovieClip content
  • Understanding cross-domain security issues
  • Exporting and attaching MovieClip symbol instances at runtime
  • Writing and using user defined functions to create visual content
  • Understanding depth
  • Dynamically referring to instance names and property names at runtime

Unit 4: Using Text, Dates, Math, and Paths

  • Controlling TextField formatting through code
  • Creating and formatting TextFields at runtime
  • Using Date objects
  • Working with String concatenation
  • Generating random numbers and integers using the Math class
  • Understanding relative path names
  • Controlling nested MovieClip objects

Unit 5: Understanding and Handling Events

  • Understanding event driven programming
  • Working with event handler syntax
  • Moving from symbol-based to timeline-based event handling
  • Introducing core events of visual built-in classes: Button, MovieClip, and TextField
  • Controlling the playhead within an event handler
  • Understanding the this keyword inside an event handler
  • Creating rollover effects
  • Responding to TextField focus events
  • Calling a single function from multiple event handlers
  • Referring to a parent object from within an event handler

Unit 6: Managing Color, Sound, and Data with Built-In Classes

  • Understanding complex (aggregate) variables
  • Working with Arrays
  • Working with generic Objects
  • Transforming MovieClip objects using Transform and ColorTransform objects
  • Generating random color transformations
  • Using Sound objects
  • Creating audio feedback with event-driven sounds linked from the Library

Unit 7: Making Decisions and Repeating Yourself

  • Understanding looped code
  • Using loops and arrays to attach, name, and control MovieClip objects
  • Using loops to create, name, and control TextFields to display data object values
  • Understanding conditional code execution
  • Surveying the comparison and logical operators
  • Using if/else comparison to toggle MovieClip visual states

Unit 8: Animating with ActionScript

  • Dragging and dropping a MovieClip object
  • Testing for collision between MovieClip objects
  • Initializing attached MovieClip objects
  • Using the onEnterFrame event handler
  • Controlling visual change rate
  • Testing and responding to position at runtime

Class Schedule

Location Dates Instructor Register
Washington, DC Jun 02 - Jun 04 Jason Perry register
Washington, DC Jul 16 - Jul 18 Jason Perry register
Washington, DC Aug 13 - Aug 15 Jason Perry register
Don?t see your city? Call 1-877-FIG-LEAF or email training@figleaf.com for information on upcoming, onsite, and private classes.
 
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